Ray
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).
Skills
Parting Shot
Fire a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges
Skill 1Area Overwatch
Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration
Skill 2See the Light'
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2s If an enemy is defeated while skill is active, gain 10 SP when skill ends
Skill 3Talents
Patrol Partner
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them
Extreme Focus
When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times
Modules
Dancing Moonlight
One module · 3 upgrade levelsWhen Ammo count is empty, the next reload +1 Ammo additionally
To Certify What?
One module · 3 upgrade levelsAttacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at 8).
Interactive Codex, skins, levels, lore and voices are available when JavaScript loads.