Horn
When not blocking enemies, prioritizes dealing ranged AoE Physical damage
Skills
Flare Grenade
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisibility Can store 2 charges
Skill 1Tempest Command
Each attack deals 240% ATK as Physical splash damage Overload: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP Skill has 10 ammo and can be manually deactivated
Skill 2Ultimate Line of Defense
ATK +70%, attack interval greatly reduced Overload: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
Skill 3Talents
Military Fortress
When this unit is on the field, Defender Operators gain +20% ATK
Bloodbath
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)
Modules
Exemplars
One module · 3 upgrade levelsIncreases ATK to 110% when attacking blocked enemies
Old Clothes, New Days
One module · 3 upgrade levelsWhen not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10
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